I'm a little surprised to even see that this exists at all.īut hey, I could be totally wrong and they might make millions. I kind of doubt that there's a market for what they're trying to sell that's anywhere nearly as large as they seem to be anticipating. Gamesalad is very ambitious, particularly from a marketing perspective, but personally I think its reach will end at very inexperienced indie developers (who would be better suited to the modding community), and probably produce a profusion of very poor games. Why pay for something when you can get a higher quality substitute for free, with better community support?
#Gamesalad marketplace free#
The overwhelming abundance of free libraries for 2d games (which are generally better made and documented) may weaken the market for those kinds of products more.
Companies usually have internal technology that they do not sell or license. Outside of the indie sector, there's not much sale going on (save for wholesale purchase of entire companies). Regarding what you're looking for, though:Ģd engines are relatively simple compared to 3d engines. It's kind of exciting, actually it's one of the last frontiers in the classical field of secret agents.
Let's just say that the information doesn't come cheap. Tools of the trade range from the more benign legal practices of surveillance and scrounging any shred of public evidence, to corporate espionage (posing as employees to get hired, and violating NDA), hacking and other criminal behavior. What's your favorite iOS game? Let us know in the comments section below.There are firms that specialize in brokering in this kind of hard to get data. If they were charged anything more than they'd really have been nickel-and-dimed. When a game is listed in the top 5 or 10 or even top 20 people deserve to know if its sales were legitimate. While none of this is illegal per say, its disheartening to hear that the App store charts can be manipulated so easily. It's very likely that the free app is netting its owner money as well via ad revenue. In fact, other games based on this very template have been accepted in the vaunted App store! The other app is the very same game. Not even the name has been changed (except for the addition of an exclamation point). Since it's based off of a template, it's derivative, uninspired and wholly unoriginal. With the credibility his sales revenue generated, other iPhone/iPad/iPod Touch users decide to give his game a try.Īs for the game, it stinks. In total he spent $20,000 of his own money buying his app in order to trick the app store system into thinking that his app was super popular. Then he proceeded to use his own money and bought his own app through those multiple Apple ID accounts. In order to do this he created a bunch of phony Apple IDs. There are thousands of games on the App store but Red Bouncing Ball Spikes creator, a guy by the name of Mateen, was able to single handedly make his app more noticeable to perspective buyers. Like Flappy Bird, your objective is to move an object (in this case a ball) through an obstacle ridden side-scrolling level without dying. The app costs $0.99 so we're talking about a whole lot of downloads here for a pretty sustained period of time. The game in question, Red Bouncing Ball Spikes, was netting its "creator" upwards of $10,000 a day. A simplistic video game based off of the popular GameSalad marketplace template shot to the top of the Apple App store charts recently.